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280 Insider Newsletter
Writing Benefits For Your
Features Here's an example. Back when I was the Product Manager for the Human Interface for the MacOS at Apple, the company would routinely release new technologies with each operating system release. Since many of these technologies were very "cool" by technology standards they would get talked about as feature. A few examples include QuickDraw GX and QuickTime. Now for those of us who are more technical geeks, or for those who followed what Apple was doing we immediately understood what Apple meant when they said "includes the new QuickDraw GX graphics and printing architecture and version 2.0 of QuickTime". But for the other 99.999% of the world, stating some benefits would have answered the age old question of "So why should I care" (and "So why should I upgrade"). When writing effective benefits statements think of the phrase "Which means that you can". What do I mean by this? To give you an idea I'll use the 280 Group as an example (this is the part of the article where we do the shameless self-promotion). One of the "Features" that we promote is that we provide "Hand Picked Marketing & Product Management Consultants and Contractors". On its own you might say "So What?", but here's the benefit statement.
Which means that you can BENEFIT
FEATURE: Which means that you can BENEFIT
To wrap up, let's go back to the Apple example. Now if I told you that you should upgrade to the newest version of the MacOS because you'll get QuickTime 2.0, which means that you can watch movies on your computer that are twice as big and are much higher quality, would you be a little more prone to want to upgrade? Game #3 Changing Feature Definitions Things are going fine until you see the first working version of the product. The feature that you had clearly agreed on is there, but it doesn't deliver anywhere near what you intended at all. You bring this up with the team get the response that "we thought that's what you meant by XYZ". To you it was so obvious what you meant that you didn't go into great detail in the MRD or discussions. But nonetheless there was a disconnect and now you have a product that may not be viable or that may need to miss its schedule to meet market needs. This situation is one reason why it is critical to deliver a well-written MRD that spells out in as much detail as necessary exactly what your customers need. One technique that will help you to do this is to create a brief glossary of terms as part of your MRD and review it with the team. Scan your MRD for any features or terms that might have any ambiguity, write down a precise definition of exactly what they mean and then review it with the appropriate engineers. (thanks to Juan Veiga of Vienna, VA for sending in this tip). Game #4 Features, Schedule, Performance: Pick Two The challenge here is if a statement like this is presented to you as a Product Manager in absolute terms. The fact is that each one of these elements can be broken down into smaller, more manageable chunks and handled accordingly. For example, performance improvements can focus on the top five most common tasks that customers perform, rather than sweeping changes across the whole product. And a good engineering team can always work with you creatively to see if there is a slightly reduced feature set or a shift of team resources to make the feature set and schedule stay on track.
One of the teams I worked with kept the process going for a good two months before I caught on. In reality they were actually doing quite a bit of background work on other projects and stalling for time before they would have to deliver a spec and be pressed to commit to a schedule. Of course, when the schedule was published they then pointed to my group and said that if the MRD had been delivered on time the schedule could have been pulled in, but now there was nothing they could do given the realities of how long the development would take. In retrospect, to avoid this situation I would have insisted that the team make getting to the MRD signoff and spec/schedule agreement their highest priority. Setting milestones for delivery of the MRD and spec and setting the expectation in the company that they would be met would have helped control the process, and I could have put up some red flags if they were not meeting their side of the commitments. Next month we'll wrap up this series on working
with difficult engineering teams. If you've got a tip or idea that has
worked for you send it to us and we'll include it in the article. We are proud to announce that we have released a new version of the Product Manager's Toolkit this month. Version 1.5 includes updated MRD and PRD document templates as well as a totally revised Business Case template. The Product Manager's Toolkit comes with unlimited upgrades,
so all existing customers will be notified shortly about how to obtain
the newest version. We are also offering training based on the methodology
in the toolkit - contact us for details. One of the companies we are watching is GamesGrid. Formed by an old Apple colleague of mine named Mark "The Red" Harlan and fellow Apple alum Chris Derossi, GamesGrid is an online poker site that promises to change the way people gamble online. If you've ever played poker on a Friday night with your friends you realize that winning money is only a small part of why you enjoy it - much of the fun comes from the interaction with the other players and the environment that is created. Mark and Chris (both human interface and usability wizards) are seeking to recreate this social environment in a virtual manner. My bet is they will come up with something very interesting. Their main website is at www.gamesgrid.com - there are already other online games there, and the poker section will be up and running shortly. They've also written a book to promote the site and teach people how to play: "Winning at Internet Poker For Dummies" - available on Amazon.com.
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